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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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@ -18,7 +18,7 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half);
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private:
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@ -32,14 +32,14 @@ private:
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ID3D12Resource* m_encode_params_buffer = nullptr;
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void* m_encode_params_buffer_data = nullptr;
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D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, PEControl::PixelFormat src_format,
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D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, bool is_depth_copy,
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bool is_intensity, bool scale_by_half);
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using ComboKey = unsigned int; // Key for a shader combination
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static ComboKey MakeComboKey(unsigned int dst_format, PEControl::PixelFormat src_format,
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bool is_intensity, bool scale_by_half)
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static ComboKey MakeComboKey(unsigned int dst_format, bool is_depth_copy, bool is_intensity,
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bool scale_by_half)
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{
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return (dst_format << 4) | (static_cast<int>(src_format) << 2) | (is_intensity ? (1 << 1) : 0) |
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return (dst_format << 4) | (is_depth_copy << 2) | (is_intensity ? (1 << 1) : 0) |
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(scale_by_half ? (1 << 0) : 0);
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}
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