TextureCache: Extract BP enum check to VideoCommon.

We have TOO many video backends.
This commit is contained in:
degasus
2016-12-26 20:54:37 +01:00
parent d07d9ba499
commit 04f319066d
23 changed files with 112 additions and 135 deletions

View File

@ -41,7 +41,7 @@ private:
void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override;
void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
void Bind(unsigned int stage) override;
@ -53,8 +53,8 @@ private:
TlutFormat format) override;
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf) override;
u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
bool scaleByHalf) override;
bool CompileShaders() override;
void DeleteShaders() override;