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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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@ -25,7 +25,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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// returns size of the encoded data (in bytes)
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void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
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}
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