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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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@ -29,7 +29,7 @@ public:
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VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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void Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbufid, const float* colmat) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& src_rect,
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@ -60,7 +60,7 @@ public:
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half) override;
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void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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