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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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@ -35,8 +35,8 @@ public:
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// NOTE: Executes the current command buffer.
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void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat src_format, bool is_intensity,
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int scale_by_half, const EFBRectangle& source);
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bool is_depth_copy, bool is_intensity, int scale_by_half,
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const EFBRectangle& source);
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// Encodes texture to guest memory in XFB (YUYV) format.
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void EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height,
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