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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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@ -227,9 +227,10 @@ static void BPWritten(const BPCmd& bp)
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{
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer
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// (Zbuffer uses 24-bit Format)
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bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
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g_texture_cache->CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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bpmem.zcontrol.pixel_format, srcRect,
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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is_depth_copy, srcRect, !!PE_copy.intensity_fmt,
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!!PE_copy.half_scale);
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}
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else
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{
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