TextureCache: Extract BP enum check to VideoCommon.

We have TOO many video backends.
This commit is contained in:
degasus
2016-12-26 20:54:37 +01:00
parent d07d9ba499
commit 04f319066d
23 changed files with 112 additions and 135 deletions

View File

@ -128,9 +128,8 @@ public:
const MathUtil::Rectangle<int>& dstrect) = 0;
virtual void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) = 0;
virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat,
const EFBRectangle& srcRect, bool scaleByHalf,
unsigned int cbufid, const float* colmat) = 0;
virtual void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
bool scaleByHalf, unsigned int cbufid, const float* colmat) = 0;
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
@ -154,8 +153,8 @@ public:
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, PEControl::PixelFormat srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0;
u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf) = 0;
virtual bool CompileShaders() = 0;
virtual void DeleteShaders() = 0;
@ -164,8 +163,8 @@ public:
void UnbindTextures();
virtual void BindTextures();
void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf);
bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
bool scaleByHalf);
virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
TlutFormat format) = 0;