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VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
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@ -73,7 +73,7 @@ void VertexFormat::MapAttributes()
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for (uint32_t i = 0; i < 3; i++)
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{
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if (m_decl.normals[i].enable)
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AddAttribute(SHADER_NORM0_ATTRIB + i, 0,
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AddAttribute(SHADER_NORMAL_ATTRIB + i, 0,
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VarToVkFormat(m_decl.normals[i].type, m_decl.normals[i].components,
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m_decl.normals[i].integer),
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m_decl.normals[i].offset);
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