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VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
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@ -1132,7 +1132,7 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
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if (per_pixel_lighting)
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{
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out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n"
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out.Write("\tfloat3 _normal = normalize(Normal.xyz);\n\n"
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"\tfloat3 pos = WorldPos;\n");
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out.Write("\tint4 lacc;\n"
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