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VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
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@ -151,9 +151,9 @@ u32 VertexLoaderBase::GetVertexComponents(const TVtxDesc& vtx_desc, const VAT& v
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// Vertices always have positions; thus there is no VB_HAS_POS as it would always be set
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if (vtx_desc.low.Normal != VertexComponentFormat::NotPresent)
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{
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components |= VB_HAS_NRM0;
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components |= VB_HAS_NORMAL;
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if (vtx_attr.g0.NormalElements == NormalComponentCount::NBT)
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components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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components |= VB_HAS_TANGENT | VB_HAS_BINORMAL;
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}
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for (u32 i = 0; i < vtx_desc.low.Color.Size(); i++)
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{
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