some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.

thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-10-25 23:10:30 +00:00
parent 1adc944115
commit 0511d6e185
11 changed files with 65 additions and 17 deletions

View File

@ -62,7 +62,8 @@ void VertexShaderManager::Init()
memset(&xfregs, 0, sizeof(xfregs));
memset(xfmem, 0, sizeof(xfmem));
xfregs.ZScale = 16777216.0f;
xfregs.Zoffset = 0.0f;
ResetView();
}
@ -451,6 +452,18 @@ void VertexShaderManager::SetViewport(float* _Viewport)
bViewportChanged = true;
}
void VertexShaderManager::SetZScale(float data)
{
xfregs.ZScale = data;
bViewportChanged = true;
}
void VertexShaderManager::SetZOffset(float data)
{
xfregs.Zoffset = data;
bViewportChanged = true;
}
void VertexShaderManager::SetViewportChanged()
{
bViewportChanged = true;