some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.

thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-10-25 23:10:30 +00:00
parent 1adc944115
commit 0511d6e185
11 changed files with 65 additions and 17 deletions

View File

@ -174,12 +174,18 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
// paper mario writes 16777216.0f, 1677721.75
// Killer 7 writes 16777216.0f here
case XFMEM_SETZSCALE:
VertexManager::Flush();
VertexShaderManager::SetZScale((float)data);
PixelShaderManager::SetZScale((float)data);
INFO_LOG(VIDEO, "Set ZScale : %x=%x\n", address, data);
break;
// paper mario writes 16777216.0f, 5033165.0f
// Killer 7 alterns this between 16777216.0f and 16710107.0f
case XFMEM_SETZOFFSET:
VertexManager::Flush();
VertexShaderManager::SetZOffset((float)data);
PixelShaderManager::SetZOffset((float)data);
INFO_LOG(VIDEO, "Set ZOffset : %x=%x\n", address, data);
break;