some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.

thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-10-25 23:10:30 +00:00
parent 1adc944115
commit 0511d6e185
11 changed files with 65 additions and 17 deletions

View File

@ -333,7 +333,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
glGenTextures(1, &xfbTexture);
#if 0 // XXX: Some video drivers don't handle glCopyTexImage2D correctly, so use EXT_framebuffer_blit whenever possible.
#if 1 // XXX: Some video drivers don't handle glCopyTexImage2D correctly, so use EXT_framebuffer_blit whenever possible.
if (m_msaaSamples > 1)
#else
if (s_bHaveFramebufferBlit)
@ -373,7 +373,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
// Copy EFB to XFB texture
#if 0
#if 1
if (m_msaaSamples <= 1)
#else
if (!s_bHaveFramebufferBlit)