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some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -280,7 +280,7 @@ void VertexShaderCache::DisableShader()
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void VertexShaderCache::SetCurrentShader(GLuint Shader)
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{
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if(ShaderEnabled /*&& CurrentShader != Shader*/)
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if(ShaderEnabled && CurrentShader != Shader)
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{
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CurrentShader = Shader;
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
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