Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2009-06-22 20:27:05 +00:00
parent 1eef6b4004
commit 0552f59e20
4 changed files with 115 additions and 36 deletions

View File

@ -349,6 +349,12 @@ int Initialize()
g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
if (g_NumberOfWiiMotes > 0) g_RealWiiMotePresent = true;
INFO_LOG(CONSOLE, "Found No of Wiimotes: %i\n", g_NumberOfWiiMotes);
// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
// The Functionality should REALLY be changed
#ifndef _WIN32
int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
#endif
for (int i = 0; i < g_NumberOfWiiMotes; i++)
{
@ -361,11 +367,6 @@ int Initialize()
// Set flags
//wiiuse_set_flags(g_WiiMotesFromWiiUse[i], NULL, WIIUSE_SMOOTHING);
}
// I don't seem to need wiiuse_connect() in Windows. But Linux needs it.
#ifndef _WIN32
int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
#endif
// If we are connecting from the config window without a game running we flash the lights
if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(true);