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Build fix for previous commit.
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@ -7,6 +7,7 @@
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#include "VertexShaderGen.h"
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#include "OnScreenDisplay.h"
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#include "GLFunctions.h"
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#include "DriverDetails.h"
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#include "TextureConverter.h"
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#include "Render.h"
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@ -66,7 +67,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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// Create EFB target.
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u32 depthType, rgbaType;
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if (DriverDetails::HasBug(BUG_ISTEGRA))
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if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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{
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depthType = GL_DEPTH_COMPONENT;
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rgbaType = GL_RGBA;
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