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Merge pull request #13496 from TryTwo/PR_GameSettings_Fix
Game config settings: Show global value when no game setting exists.
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@ -76,8 +76,16 @@ protected:
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template <typename T>
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template <typename T>
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const T ReadValue(const Config::Info<T>& setting) const
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const T ReadValue(const Config::Info<T>& setting) const
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{
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{
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// For loading game specific settings. If the game setting doesn't exist, load the current
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// global setting. There's no way to know what game is being edited, so GlobalGame settings
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// can't be shown, but otherwise would be good to include.
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if (m_layer != nullptr)
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if (m_layer != nullptr)
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return m_layer->Get(setting);
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{
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if (m_layer->Exists(m_location))
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return m_layer->Get(setting);
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else
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return Config::GetBase(setting);
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}
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return Config::Get(setting);
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return Config::Get(setting);
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}
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}
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