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Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5603 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,44 +23,110 @@
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#include "StringUtil.h"
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class Section
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{
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public:
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Section();
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Section(const std::string& _name);
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Section(const Section& other);
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std::vector<std::string>lines;
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std::string name;
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std::string comment;
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bool operator<(const Section& other) const
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{
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return(name < other.name);
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}
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};
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class IniFile
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{
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public:
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class Section
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{
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public:
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Section();
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Section(const std::string& _name);
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Section(const Section& other);
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std::vector<std::string> lines;
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std::string name;
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std::string comment;
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bool Exists(const char *key) const;
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std::string* GetLine(const char* key, std::string* valueOut, std::string* commentOut);
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void Set(const char* key, const char* newValue);
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void Set(const std::string &key, const std::string &value) {
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Set(key.c_str(), value.c_str());
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}
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bool Get(const char* key, std::string* value, const char* defaultValue);
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void Set(const char* key, u32 newValue) {
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Set(key, StringFromFormat("0x%08x", newValue).c_str());
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}
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void Set(const char* key, float newValue) {
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Set(key, StringFromFormat("%f", newValue).c_str());
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}
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void Set(const char* key, double newValue) {
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Set(key, StringFromFormat("%f", newValue).c_str());
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}
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void Set(const char* key, int newValue) {
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Set(key, StringFromInt(newValue).c_str());
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}
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void Set(const char* key, bool newValue) {
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Set(key, StringFromBool(newValue).c_str());
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}
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void Set(const char* key, const std::vector<std::string>& newValues);
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bool Get(const char* key, int* value, int defaultValue = 0);
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bool Get(const char* key, u32* value, u32 defaultValue = 0);
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bool Get(const char* key, bool* value, bool defaultValue = false);
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bool Get(const char* key, float* value, float defaultValue = false);
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bool Get(const char* key, double* value, double defaultValue = false);
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bool Get(const char* key, std::vector<std::string>& values);
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// Direct getters, Billiard-style.
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std::string Get(const char *key, const char *default_value) {
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std::string value; Get(key, &value, default_value); return value;
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}
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int Get(const char *key, int defaultValue) {
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int value; Get(key, &value, defaultValue); return value;
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}
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int Get(const char *key, u32 defaultValue) {
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u32 value; Get(key, &value, defaultValue); return value;
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}
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int Get(const char *key, bool defaultValue) {
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bool value; Get(key, &value, defaultValue); return value;
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}
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float Get(const char *key, float defaultValue) {
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float value; Get(key, &value, defaultValue); return value;
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}
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double Get(const char *key, double defaultValue) {
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double value; Get(key, &value, defaultValue); return value;
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}
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bool operator < (const Section& other) const {
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return name < other.name;
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}
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};
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IniFile();
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~IniFile();
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bool Load(const char* filename);
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bool Load(const std::string &filename) { return Load(filename.c_str()); }
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bool Save(const char* filename);
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bool Save(const std::string &filename) { return Save(filename.c_str()); }
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void Set(const char* sectionName, const char* key, const char* newValue);
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void Set(const char* sectionName, const char* key, int newValue);
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void Set(const char* sectionName, const char* key, u32 newValue);
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void Set(const char* sectionName, const char* key, bool newValue);
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void Set(const char* sectionName, const char* key, const std::string& newValue) {Set(sectionName, key, newValue.c_str());}
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void Set(const char* sectionName, const char* key, const std::vector<std::string>& newValues);
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void SetLines(const char* sectionName, const std::vector<std::string> &lines);
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// Returns true if exists key in section
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// Returns true if key exists in section
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bool Exists(const char* sectionName, const char* key) const;
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// getter should be const
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// TODO: Get rid of these, in favor of the Section ones.
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void Set(const char* sectionName, const char* key, const char* newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, const std::string& newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue.c_str());
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}
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void Set(const char* sectionName, const char* key, int newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, u32 newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, bool newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, const std::vector<std::string>& newValues) {
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GetOrCreateSection(sectionName)->Set(key, newValues);
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}
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// TODO: Get rid of these, in favor of the Section ones.
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bool Get(const char* sectionName, const char* key, std::string* value, const char* defaultValue = "");
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bool Get(const char* sectionName, const char* key, int* value, int defaultValue = 0);
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bool Get(const char* sectionName, const char* key, u32* value, u32 defaultValue = 0);
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@ -68,6 +134,8 @@ public:
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bool Get(const char* sectionName, const char* key, std::vector<std::string>& values);
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bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const;
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void SetLines(const char* sectionName, const std::vector<std::string> &lines);
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bool GetLines(const char* sectionName, std::vector<std::string>& lines) const;
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bool DeleteKey(const char* sectionName, const char* key);
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@ -75,15 +143,13 @@ public:
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void SortSections();
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void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut) const;
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std::string* GetLine(Section* section, const char* key, std::string* valueOut, std::string* commentOut);
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Section* GetOrCreateSection(const char* section);
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private:
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std::vector<Section>sections;
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std::vector<Section> sections;
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const Section* GetSection(const char* section) const;
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Section* GetSection(const char* section);
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Section* GetOrCreateSection(const char* section);
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std::string* GetLine(const char* section, const char* key);
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void CreateSection(const char* section);
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};
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