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Config: Handle unknown system strings better
Currently, a simple typo in the system name will trigger an assert message that complains about a "programming error". This is not user friendly and misleading. So this changes GetSystemFromName to return an std::optional, which allows for callers to check whether the system exists and handle failures better.
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@ -157,8 +157,9 @@ static ConfigLocation MapINIToRealLocation(const std::string& section, const std
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std::getline(buffer, config_section, '.');
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fail |= buffer.fail();
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if (!fail)
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return {Config::GetSystemFromName(system_str), config_section, key};
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const std::optional<Config::System> system = Config::GetSystemFromName(system_str);
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if (!fail && system)
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return {*system, config_section, key};
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WARN_LOG(CORE, "Unknown game INI option in section %s: %s", section.c_str(), key.c_str());
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return {Config::System::Main, "", ""};
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