Make the cmake check_lib macro more versatile. It first tries pkg-config, and if that fails it then check for libraries and required headers. Also cleaned up the output a little bit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6544 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-12-10 02:00:05 +00:00
parent c718d2e630
commit 06013d5eec
4 changed files with 83 additions and 61 deletions

View File

@ -63,7 +63,7 @@
#ifdef _WIN32
#include "OS/Win32.h"
#endif
#if defined _WIN32 || defined HAVE_AVCODEC
#if defined _WIN32 || defined HAVE_LIBAV
#include "AVIDump.h"
#endif
@ -83,7 +83,7 @@ CGprofile g_cgfProf;
RasterFont* s_pfont = NULL;
#if defined _WIN32 || defined HAVE_AVCODEC
#if defined _WIN32 || defined HAVE_LIBAV
static bool s_bAVIDumping = false;
#else
static FILE* f_pFrameDump;
@ -492,7 +492,7 @@ Renderer::~Renderer()
delete g_framebuffer_manager;
#if defined _WIN32 || defined HAVE_AVCODEC
#if defined _WIN32 || defined HAVE_LIBAV
if(s_bAVIDumping)
AVIDump::Stop();
#else
@ -1102,7 +1102,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
}
// Frame dumps are handled a little differently in Windows
#if defined _WIN32 || defined HAVE_AVCODEC
#if defined _WIN32 || defined HAVE_LIBAV
if (g_ActiveConfig.bDumpFrames)
{
s_criticalScreenshot.Enter();