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Sound System Rework: Phase 2 (cont'ed)
. Fixed super fast refresh rate issue . Recovered <TAB> shortcut key for ThrottleSkipping . Removed redundant "soundstream->Update()" in DSPLLE (Thanks to LordMark) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -35,9 +35,9 @@
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#endif // WIN32
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// 16 bit Stereo
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#define SFX_MAX_SOURCE 1
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#define OAL_NUM_BUFFERS 8
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#define OAL_NUM_BUFFERS 16
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#define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay
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#define OAL_THRESHOLD 128
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#define OAL_THRESHOLD 128 // Some games are quite sensitive to delay
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#endif
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class OpenALStream: public SoundStream
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