Sound System Rework: Phase 2 (cont'ed)

. Fixed super fast refresh rate issue

. Recovered <TAB> shortcut key for ThrottleSkipping

. Removed redundant "soundstream->Update()" in DSPLLE
  (Thanks to LordMark)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-25 11:59:04 +00:00
parent eddafd450e
commit 06218e9ebb
20 changed files with 96 additions and 139 deletions

View File

@ -286,7 +286,7 @@ void CConfigMain::CreateGUIControls()
wxT("\nIt can be convenient in a Wii game that already has a cursor."));
WiimoteStatusLEDs->SetToolTip(wxT("Show which wiimotes are connected in the statusbar."));
WiimoteStatusSpeakers->SetToolTip(wxT("Show wiimote speaker status in the statusbar."));
DSPThread->SetToolTip(wxT("This should be on when using HLE and off when using LLE."));
DSPThread->SetToolTip(wxT("Run DSPLLE on a dedicate thread, this has no affect on DSPHLE."));
CPUThread->SetToolTip(wxT("This splits the Video and CPU threads, so they can be run on separate cores.")
wxT("\nCauses major speed improvements on PCs with more than one core,")
wxT("\nbut can also cause occasional crashes/glitches."));