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Sound System Rework: Phase 2 (cont'ed)
. Fixed super fast refresh rate issue . Recovered <TAB> shortcut key for ThrottleSkipping . Removed redundant "soundstream->Update()" in DSPLLE (Thanks to LordMark) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,7 +17,7 @@ typedef const char* (*TName)(void);
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typedef void (*TDebuggerBreak)(void);
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typedef void (*TGenerateDSPInt)(void);
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typedef unsigned int (*TAudioGetStreaming)(short* _pDestBuffer, unsigned int _numSamples, unsigned int _sampleRate);
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typedef void (*TGetSampleRate)(unsigned int &AISampleRate, unsigned int &DSPSampleRate);
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typedef void (*TGetSampleRate)(unsigned int &AISampleRate, unsigned int &DACSampleRate);
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typedef struct
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{
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@ -98,9 +98,8 @@ EXPORT void CALL DSP_Update(int cycles);
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// Purpose: This function sends the current AI Buffer to the DSP plugin
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// input: _Address : Memory-Address
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// input: _Number : Number of the Samples
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// input: _Rate : Sample Rate 32000/48000
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//
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EXPORT void CALL DSP_SendAIBuffer(unsigned int address, unsigned int num_samples, unsigned int sample_rate);
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EXPORT void CALL DSP_SendAIBuffer(unsigned int address, unsigned int num_samples);
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// __________________________________________________________________________________________________
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// Function: DSP_StopSoundStream
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