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ShaderGen: Support writing integer colors when logic op is enabled
This is required for D3D to support logic op.
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@ -43,7 +43,8 @@ struct pixel_shader_uid_data
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u32 numColorChans : 2;
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u32 rgba6_format : 1;
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u32 dither : 1;
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u32 pad : 16;
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u32 uint_output : 1;
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u32 pad : 15;
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u32 texMtxInfo_n_projection : 8; // 8x1 bit
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u32 tevindref_bi0 : 3;
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