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ShaderGen: Support writing integer colors when logic op is enabled
This is required for D3D to support logic op.
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@ -15,6 +15,7 @@ struct pixel_ubershader_uid_data
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u32 num_texgens : 4;
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u32 early_depth : 1;
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u32 per_pixel_depth : 1;
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u32 uint_output : 1;
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u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
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};
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