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Add DoState to AchievementManager
While state loading is not allowed in the hardcore mode that most players will use, it is allowed in softcore mode; more importantly, if something fails to unlock or unlocks when it shouldn't in either mode the player can create a save that retains the current achievement state.
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@ -148,6 +148,8 @@ public:
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const NamedIconMap& GetChallengeIcons() const;
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std::vector<std::string> GetActiveLeaderboards() const;
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void DoState(PointerWrap& p);
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void CloseGame();
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void Logout();
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void Shutdown();
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