mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
(requires review for windows/mac)
Fix up so that various libraries wont be fatal for build with scons wiiuse lib is used only if HAVE_WIIUSE is defined to 1 made major cleanup for darwin and osx64 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -5,6 +5,10 @@ import sys
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name = "Plugin_DSP_HLE"
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if not env['HAVE_AO']:
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print name + " must have AO to be build"
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Return()
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files = [
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'DSPHandler.cpp',
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'MailHandler.cpp',
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@ -5,6 +5,10 @@ import sys
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name = "Plugin_DSP_LLE"
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if not env['HAVE_AO']:
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print name + " must have AO to be build"
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Return()
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files = [
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"AOSoundStream.cpp",
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# "DisAsmDlg.cpp",
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@ -46,12 +46,12 @@ libs = [
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gfxenv = env.Clone()
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if not gfxenv['osx64']:
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if gfxenv['HAVE_WX']:
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files += [
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'GUI/ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/PBView.cpp',
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]
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'GUI/ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/PBView.cpp',
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]
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if gfxenv['osx64']:
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files += [ 'cocoaGL.m' ]
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@ -66,13 +66,10 @@ if gfxenv['osx64']:
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'x86_64'
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]
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useSDL = gfxenv['HAVE_SDL']
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if sys.platform == 'darwin':
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# SDL is currently the only way to get video on Mac OS X.
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if gfxenv['osx64']:
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useSDL = False
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else:
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useSDL = True
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# TODO: clean it up (use incpath and libpath)
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# Use libraries from MacPorts.
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compileFlags.append('-I/opt/local/include')
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linkFlags.append('-L/opt/local/lib')
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@ -83,6 +80,8 @@ if sys.platform == 'darwin':
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]
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else:
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# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
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# TODO: build both sdl and non X
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useSDL = False
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# instead if you like, by changing the line below.
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tests = {'CheckPKG' : utils.CheckPKG}
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@ -96,7 +95,7 @@ else:
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gfxenv = conf.Finish()
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useSDL = False
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gfxenv.ParseConfig("pkg-config x11 --cflags --libs")
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gfxenv.ParseConfig("pkg-config xxf86vm --cflags --libs")
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@ -3,6 +3,7 @@
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Import('env')
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import sys
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wmenv = env.Clone()
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name = "Plugin_Wiimote"
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files = [
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@ -16,21 +17,20 @@ files = [
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"Encryption.cpp",
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"FillReport.cpp",
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"main.cpp",
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"wiimote_real.cpp",
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]
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wiimoteenv = env.Clone()
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libs = [ 'common' ]
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if wiimoteenv['osx64']:
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wiimoteenv.Append(
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CXXFLAGS = [ '-arch', 'x86_64' ],
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LINKFLAGS = [ '-arch', 'x86_64' ],
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LIBS = [ 'common' ],
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)
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else:
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wiimoteenv.Append(
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CXXFLAGS = [ '-fPIC' ],
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LIBS = [ 'common', 'wiiuse' ],
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)
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cxxflags = [ '-fPIC' ]
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wiimoteenv.SharedLibrary(env['plugin_dir']+name, files)
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if wmenv['HAVE_WIIUSE']:
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libs += [ 'wiiuse' ]
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files += [ "wiimote_real.cpp" ]
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cxxflags += ['-DHAVE_WIIUSE']
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wmenv.Append(
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CXXFLAGS = cxxflags,
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LIBS = libs,
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)
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wmenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -28,7 +28,10 @@
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#include "pluginspecs_wiimote.h"
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#include "EmuMain.h"
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#if HAVE_WIIUSE
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#include "wiimote_real.h"
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#endif
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#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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@ -128,8 +131,9 @@ extern "C" void Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize)
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/* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote,
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we will initiate wiiuse.dll, but we will return before creating a new thread
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for it in that case */
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#if HAVE_WIIUSE
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g_UseRealWiiMote = WiiMoteReal::Initialize() > 0;
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#endif
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g_Config.Load(); // load config settings
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WiiMoteEmu::Initialize();
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@ -146,13 +150,17 @@ extern "C" void Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize)
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extern "C" void Wiimote_DoState(void* ptr, int mode)
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{
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#if HAVE_WIIUSE
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WiiMoteReal::DoState(ptr, mode);
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#endif
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WiiMoteEmu::DoState(ptr, mode);
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}
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extern "C" void Wiimote_Shutdown(void)
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{
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#if HAVE_WIIUSE
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WiiMoteReal::Shutdown();
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#endif
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WiiMoteEmu::Shutdown();
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}
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@ -173,10 +181,13 @@ extern "C" void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32
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LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
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}
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if (g_UseRealWiiMote)
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WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
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if (! g_UseRealWiiMote)
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WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size);
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#if HAVE_WIIUSE
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else
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WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size);
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WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
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#endif
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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}
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@ -192,19 +203,25 @@ extern "C" void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _
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LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
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}
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if (g_UseRealWiiMote)
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WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
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else
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WiiMoteEmu::ControlChannel(_channelID, _pData, _Size);
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if (! g_UseRealWiiMote)
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WiiMoteEmu::ControlChannel(_channelID, _pData, _Size);
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#if HAVE_WIIUSE
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else
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WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
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#endif
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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}
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extern "C" void Wiimote_Update()
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{
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if (g_UseRealWiiMote)
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WiiMoteReal::Update();
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else
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WiiMoteEmu::Update();
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if (! g_UseRealWiiMote)
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WiiMoteEmu::Update();
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#if HAVE_WIIUSE
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else
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WiiMoteReal::Update();
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#endif
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}
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extern "C" unsigned int Wiimote_GetAttachedControllers()
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@ -5,6 +5,10 @@ import sys
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name = "Plugin_nJoy_SDL"
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if not env['HAVE_SDL']:
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print name + " must have SDL to be build"
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Return()
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files = [
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'nJoy.cpp',
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'GUI/AboutBox.cpp',
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@ -16,5 +20,5 @@ padenv.Append(
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CXXFLAGS = [ '-fPIC' ],
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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padenv.SharedLibrary(env['plugin_dir']+name, files)
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padenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -5,6 +5,10 @@ import sys
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name = "Plugin_nJoy_Testing"
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if not env['HAVE_SDL']:
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print name + " must have SDL to be build"
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Return()
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files = [
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'nJoy.cpp',
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'GUI/AboutBox.cpp',
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