(requires review for windows/mac)

Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1 
made major cleanup for darwin and osx64


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-12-05 13:46:19 +00:00
parent be3094b6b3
commit 064d45024c
13 changed files with 156 additions and 113 deletions

View File

@ -46,12 +46,12 @@ libs = [
gfxenv = env.Clone()
if not gfxenv['osx64']:
if gfxenv['HAVE_WX']:
files += [
'GUI/ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
]
'GUI/ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
]
if gfxenv['osx64']:
files += [ 'cocoaGL.m' ]
@ -66,13 +66,10 @@ if gfxenv['osx64']:
'x86_64'
]
useSDL = gfxenv['HAVE_SDL']
if sys.platform == 'darwin':
# SDL is currently the only way to get video on Mac OS X.
if gfxenv['osx64']:
useSDL = False
else:
useSDL = True
# TODO: clean it up (use incpath and libpath)
# Use libraries from MacPorts.
compileFlags.append('-I/opt/local/include')
linkFlags.append('-L/opt/local/lib')
@ -83,6 +80,8 @@ if sys.platform == 'darwin':
]
else:
# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
# TODO: build both sdl and non X
useSDL = False
# instead if you like, by changing the line below.
tests = {'CheckPKG' : utils.CheckPKG}
@ -96,7 +95,7 @@ else:
gfxenv = conf.Finish()
useSDL = False
gfxenv.ParseConfig("pkg-config x11 --cflags --libs")
gfxenv.ParseConfig("pkg-config xxf86vm --cflags --libs")