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Boot: Unify the ELF and DOL code paths
They're essentially the same. To achieve this, this commit unifies DolReader and ElfReader into a common interface for boot executable readers, so the only remaining difference between ELF and DOL is how which volume is inserted.
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@ -5,9 +5,11 @@
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#pragma once
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#include <cstdlib>
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#include <memory>
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#include <optional>
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#include <string>
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#include <variant>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Enums.h"
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@ -21,6 +23,8 @@ struct RegionSetting
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const std::string code;
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};
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class BootExecutableReader;
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struct BootParameters
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{
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struct Disc
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@ -31,13 +35,8 @@ struct BootParameters
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struct Executable
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{
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enum class Type
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{
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DOL,
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ELF,
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};
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std::string path;
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Type type;
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std::unique_ptr<BootExecutableReader> reader;
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};
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struct NAND
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@ -72,7 +71,6 @@ class CBoot
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{
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public:
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static bool BootUp(std::unique_ptr<BootParameters> boot);
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static bool IsElfWii(const std::string& filename);
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// Tries to find a map file for the current game by looking first in the
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// local user directory, then in the shared user directory.
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@ -97,7 +95,6 @@ private:
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static void UpdateDebugger_MapLoaded();
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static bool Boot_ELF(const std::string& filename);
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static bool Boot_WiiWAD(const std::string& filename);
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static void SetupMSR();
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@ -111,3 +108,20 @@ private:
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static bool SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id);
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};
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class BootExecutableReader
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{
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public:
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BootExecutableReader(const std::string& file_name);
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BootExecutableReader(const std::vector<u8>& buffer);
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virtual ~BootExecutableReader();
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virtual u32 GetEntryPoint() const = 0;
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virtual bool IsValid() const = 0;
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virtual bool IsWii() const = 0;
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virtual bool LoadIntoMemory(bool only_in_mem1 = false) const = 0;
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virtual bool LoadSymbols() const = 0;
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protected:
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std::vector<u8> m_bytes;
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};
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