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PixelShaderGen: Perform some of the fog calculations with integers.
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@ -19,7 +19,8 @@ struct PixelShaderConstants
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float4 indtexscale[2];
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int4 indtexmtx[6];
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int4 fogcolor;
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float4 fog[2];
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int4 fogi[1];
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float4 fogf[2];
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// For pixel lighting
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int4 plight_colors[8];
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