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Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing going on here is the changes to the performance counter implementation.
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@ -33,6 +33,7 @@
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace Memory
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@ -89,7 +90,7 @@ MMIO::Mapping* mmio_mapping;
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void InitMMIO(MMIO::Mapping* mmio)
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{
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g_video_backend->RegisterCPMMIO(mmio, 0xCC000000);
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g_video_backend->RegisterPEMMIO(mmio, 0xCC001000);
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PixelEngine::RegisterMMIO(mmio, 0xCC001000);
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VideoInterface::RegisterMMIO(mmio, 0xCC002000);
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ProcessorInterface::RegisterMMIO(mmio, 0xCC003000);
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MemoryInterface::RegisterMMIO(mmio, 0xCC004000);
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