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Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing going on here is the changes to the performance counter implementation.
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -59,7 +59,6 @@
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</ClCompile>
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<ClCompile Include="SWCommandProcessor.cpp" />
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<ClCompile Include="SWmain.cpp" />
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<ClCompile Include="SWPixelEngine.cpp" />
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<ClCompile Include="SWRenderer.cpp" />
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<ClCompile Include="SWStatistics.cpp" />
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<ClCompile Include="SWVertexLoader.cpp" />
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@ -86,7 +85,6 @@
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<ClInclude Include="SetupUnit.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="SWCommandProcessor.h" />
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<ClInclude Include="SWPixelEngine.h" />
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<ClInclude Include="SWRenderer.h" />
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<ClInclude Include="SWStatistics.h" />
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<ClInclude Include="SWVertexLoader.h" />
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@ -114,4 +112,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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