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https://github.com/dolphin-emu/dolphin.git
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Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing going on here is the changes to the performance counter implementation.
This commit is contained in:
@ -6,104 +6,7 @@
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#include "Common/Common.h"
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/////////////
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// Lighting
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/////////////
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#define XF_TEXPROJ_ST 0
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#define XF_TEXPROJ_STQ 1
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#define XF_TEXINPUT_AB11 0
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#define XF_TEXINPUT_ABC1 1
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#define XF_TEXGEN_REGULAR 0
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#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
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#define XF_TEXGEN_COLOR_STRGBC0 2
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#define XF_TEXGEN_COLOR_STRGBC1 3
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#define XF_SRCGEOM_INROW 0 // input is abc
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#define XF_SRCNORMAL_INROW 1 // input is abc
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#define XF_SRCCOLORS_INROW 2
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#define XF_SRCBINORMAL_T_INROW 3 // input is abc
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#define XF_SRCBINORMAL_B_INROW 4 // input is abc
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#define XF_SRCTEX0_INROW 5
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#define XF_SRCTEX1_INROW 6
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#define XF_SRCTEX2_INROW 7
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#define XF_SRCTEX3_INROW 8
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#define XF_SRCTEX4_INROW 9
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#define XF_SRCTEX5_INROW 10
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#define XF_SRCTEX6_INROW 11
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#define XF_SRCTEX7_INROW 12
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#define GX_SRC_REG 0
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#define GX_SRC_VTX 1
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struct Light
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{
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u32 useless[3];
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u32 color; //rgba
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float a0; //attenuation
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float a1;
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float a2;
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float k0; //k stuff
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float k1;
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float k2;
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union
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{
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struct {
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float dpos[3];
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float ddir[3]; // specular lights only
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};
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struct {
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float sdir[3];
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float shalfangle[3]; // specular lights only
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};
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};
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};
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#define LIGHTDIF_NONE 0
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#define LIGHTDIF_SIGN 1
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#define LIGHTDIF_CLAMP 2
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#define LIGHTATTN_SPEC 0 // specular attenuation
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#define LIGHTATTN_SPOT 1 // distance/spotlight attenuation
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#define LIGHTATTN_NONE 2
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#define LIGHTATTN_DIR 3
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#define GX_PERSPECTIVE 0
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#define GX_ORTHOGRAPHIC 1
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union LitChannel
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{
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struct
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{
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u32 matsource : 1;
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u32 enablelighting : 1;
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u32 lightMask0_3 : 4;
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u32 ambsource : 1;
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u32 diffusefunc : 2; // LIGHTDIF_X
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u32 attnfunc : 2; // LIGHTATTN_X
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u32 lightMask4_7 : 4;
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u32 unused : 17;
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};
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u32 hex;
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unsigned int GetFullLightMask() const
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{
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return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0;
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}
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};
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union INVTXSPEC
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{
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struct
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{
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u32 numcolors : 2;
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u32 numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals
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u32 numtextures : 4;
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u32 unused : 24;
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};
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u32 hex;
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};
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#include "VideoCommon/XFMemory.h"
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union TXFMatrixIndexA
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{
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@ -138,49 +41,7 @@ union TXFMatrixIndexB
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};
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};
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struct Viewport
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{
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float wd;
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float ht;
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float zRange;
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float xOrig;
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float yOrig;
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float farZ;
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};
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struct Projection
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{
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float rawProjection[6];
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u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed
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};
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union TexMtxInfo
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{
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struct
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{
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u32 unknown : 1;
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u32 projection : 1; // XF_TEXPROJ_X
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u32 inputform : 2; // XF_TEXINPUT_X
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u32 texgentype : 3; // XF_TEXGEN_X
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u32 sourcerow : 5; // XF_SRCGEOM_X
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u32 embosssourceshift : 3; // what generated texcoord to use
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u32 embosslightshift : 3; // light index that is used
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};
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u32 hex;
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};
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union PostMtxInfo
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{
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struct
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{
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u32 index : 6; // base row of dual transform matrix
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u32 unused : 2;
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u32 normalize : 1; // normalize before send operation
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};
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u32 hex;
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};
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struct XFRegisters
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struct SWXFRegisters
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{
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u32 posMatrices[256]; // 0x0000 - 0x00ff
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u32 unk0[768]; // 0x0100 - 0x03ff
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@ -220,17 +81,7 @@ struct XFRegisters
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PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057
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};
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#define XFMEM_POSMATRICES 0x000
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#define XFMEM_POSMATRICES_END 0x100
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#define XFMEM_NORMALMATRICES 0x400
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#define XFMEM_NORMALMATRICES_END 0x460
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#define XFMEM_POSTMATRICES 0x500
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#define XFMEM_POSTMATRICES_END 0x600
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#define XFMEM_LIGHTS 0x600
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#define XFMEM_LIGHTS_END 0x680
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extern XFRegisters swxfregs;
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extern SWXFRegisters swxfregs;
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void InitXFMemory();
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