Software backend: Delete forked PixelEngine.

Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
This commit is contained in:
magumagu
2014-03-28 19:22:15 -07:00
parent 47d96e449a
commit 0661efea84
16 changed files with 50 additions and 566 deletions

View File

@ -6,104 +6,7 @@
#include "Common/Common.h"
/////////////
// Lighting
/////////////
#define XF_TEXPROJ_ST 0
#define XF_TEXPROJ_STQ 1
#define XF_TEXINPUT_AB11 0
#define XF_TEXINPUT_ABC1 1
#define XF_TEXGEN_REGULAR 0
#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
#define XF_TEXGEN_COLOR_STRGBC0 2
#define XF_TEXGEN_COLOR_STRGBC1 3
#define XF_SRCGEOM_INROW 0 // input is abc
#define XF_SRCNORMAL_INROW 1 // input is abc
#define XF_SRCCOLORS_INROW 2
#define XF_SRCBINORMAL_T_INROW 3 // input is abc
#define XF_SRCBINORMAL_B_INROW 4 // input is abc
#define XF_SRCTEX0_INROW 5
#define XF_SRCTEX1_INROW 6
#define XF_SRCTEX2_INROW 7
#define XF_SRCTEX3_INROW 8
#define XF_SRCTEX4_INROW 9
#define XF_SRCTEX5_INROW 10
#define XF_SRCTEX6_INROW 11
#define XF_SRCTEX7_INROW 12
#define GX_SRC_REG 0
#define GX_SRC_VTX 1
struct Light
{
u32 useless[3];
u32 color; //rgba
float a0; //attenuation
float a1;
float a2;
float k0; //k stuff
float k1;
float k2;
union
{
struct {
float dpos[3];
float ddir[3]; // specular lights only
};
struct {
float sdir[3];
float shalfangle[3]; // specular lights only
};
};
};
#define LIGHTDIF_NONE 0
#define LIGHTDIF_SIGN 1
#define LIGHTDIF_CLAMP 2
#define LIGHTATTN_SPEC 0 // specular attenuation
#define LIGHTATTN_SPOT 1 // distance/spotlight attenuation
#define LIGHTATTN_NONE 2
#define LIGHTATTN_DIR 3
#define GX_PERSPECTIVE 0
#define GX_ORTHOGRAPHIC 1
union LitChannel
{
struct
{
u32 matsource : 1;
u32 enablelighting : 1;
u32 lightMask0_3 : 4;
u32 ambsource : 1;
u32 diffusefunc : 2; // LIGHTDIF_X
u32 attnfunc : 2; // LIGHTATTN_X
u32 lightMask4_7 : 4;
u32 unused : 17;
};
u32 hex;
unsigned int GetFullLightMask() const
{
return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0;
}
};
union INVTXSPEC
{
struct
{
u32 numcolors : 2;
u32 numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals
u32 numtextures : 4;
u32 unused : 24;
};
u32 hex;
};
#include "VideoCommon/XFMemory.h"
union TXFMatrixIndexA
{
@ -138,49 +41,7 @@ union TXFMatrixIndexB
};
};
struct Viewport
{
float wd;
float ht;
float zRange;
float xOrig;
float yOrig;
float farZ;
};
struct Projection
{
float rawProjection[6];
u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed
};
union TexMtxInfo
{
struct
{
u32 unknown : 1;
u32 projection : 1; // XF_TEXPROJ_X
u32 inputform : 2; // XF_TEXINPUT_X
u32 texgentype : 3; // XF_TEXGEN_X
u32 sourcerow : 5; // XF_SRCGEOM_X
u32 embosssourceshift : 3; // what generated texcoord to use
u32 embosslightshift : 3; // light index that is used
};
u32 hex;
};
union PostMtxInfo
{
struct
{
u32 index : 6; // base row of dual transform matrix
u32 unused : 2;
u32 normalize : 1; // normalize before send operation
};
u32 hex;
};
struct XFRegisters
struct SWXFRegisters
{
u32 posMatrices[256]; // 0x0000 - 0x00ff
u32 unk0[768]; // 0x0100 - 0x03ff
@ -220,17 +81,7 @@ struct XFRegisters
PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057
};
#define XFMEM_POSMATRICES 0x000
#define XFMEM_POSMATRICES_END 0x100
#define XFMEM_NORMALMATRICES 0x400
#define XFMEM_NORMALMATRICES_END 0x460
#define XFMEM_POSTMATRICES 0x500
#define XFMEM_POSTMATRICES_END 0x600
#define XFMEM_LIGHTS 0x600
#define XFMEM_LIGHTS_END 0x680
extern XFRegisters swxfregs;
extern SWXFRegisters swxfregs;
void InitXFMemory();