Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-21 05:46:33 +00:00
parent 8eaed1c105
commit 068855bbd6
26 changed files with 462 additions and 522 deletions

View File

@ -151,8 +151,7 @@ private:
enum HOST_COMM
{
// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
WM_USER_PAUSE = 10,
WM_USER_STOP,
WM_USER_STOP = 10,
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_KEYDOWN,

View File

@ -16,6 +16,7 @@
// http://code.google.com/p/dolphin-emu/
#include "VideoBackendBase.h"
#include "../../VideoCommon/Src/VideoConfig.h"
// TODO: ugly
#ifdef _WIN32
@ -73,3 +74,13 @@ void VideoBackend::ActivateBackend(const std::string& name)
if (name == (*it)->GetName())
g_video_backend = *it;
}
void VideoBackend::LoadConfig()
{
g_Config.Load(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
}
void VideoBackend::SaveConfig()
{
g_Config.Save(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
}

View File

@ -83,6 +83,10 @@ struct SCPFifoStruct
class VideoBackend
{
public:
const char* const ini_name;
VideoBackend(const char* _ini_name) : ini_name(_ini_name) {}
virtual ~VideoBackend() {}
virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
@ -127,6 +131,9 @@ public:
virtual writeFn16 Video_PEWrite16() = 0;
virtual writeFn32 Video_PEWrite32() = 0;
void LoadConfig();
void SaveConfig();
static void PopulateList();
static void ClearList();
static void ActivateBackend(const std::string& name);
@ -138,6 +145,9 @@ extern VideoBackend* g_video_backend;
// inherited by dx9/dx11/ogl backends
class VideoBackendHardware : public VideoBackend
{
protected:
VideoBackendHardware(const char* _ini_name) : VideoBackend(_ini_name) {}
void DoState(PointerWrap &p);
void RunLoop(bool enable);