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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -151,8 +151,7 @@ private:
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enum HOST_COMM
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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WM_USER_PAUSE = 10,
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WM_USER_STOP,
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WM_USER_STOP = 10,
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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WM_USER_KEYDOWN,
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "VideoBackendBase.h"
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#include "../../VideoCommon/Src/VideoConfig.h"
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// TODO: ugly
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#ifdef _WIN32
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@ -73,3 +74,13 @@ void VideoBackend::ActivateBackend(const std::string& name)
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if (name == (*it)->GetName())
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g_video_backend = *it;
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}
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void VideoBackend::LoadConfig()
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{
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g_Config.Load(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
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}
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void VideoBackend::SaveConfig()
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{
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g_Config.Save(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
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}
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@ -83,6 +83,10 @@ struct SCPFifoStruct
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class VideoBackend
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{
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public:
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const char* const ini_name;
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VideoBackend(const char* _ini_name) : ini_name(_ini_name) {}
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virtual ~VideoBackend() {}
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virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
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@ -127,6 +131,9 @@ public:
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virtual writeFn16 Video_PEWrite16() = 0;
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virtual writeFn32 Video_PEWrite32() = 0;
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void LoadConfig();
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void SaveConfig();
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static void PopulateList();
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static void ClearList();
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static void ActivateBackend(const std::string& name);
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@ -138,6 +145,9 @@ extern VideoBackend* g_video_backend;
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// inherited by dx9/dx11/ogl backends
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class VideoBackendHardware : public VideoBackend
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{
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protected:
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VideoBackendHardware(const char* _ini_name) : VideoBackend(_ini_name) {}
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void DoState(PointerWrap &p);
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void RunLoop(bool enable);
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