mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 07:09:48 -06:00
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -685,17 +685,13 @@ PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
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return PC_TEX_FMT_NONE;
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}
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//switch endianness, unswizzle
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//TODO: to save memory, don't blindly convert everything to argb8888
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//also ARGB order needs to be swapped later, to accommodate modern hardware better
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//need to add DXT support too
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PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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inline void SetOpenMPThreadCount(int width, int height)
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{
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#ifdef _OPENMP
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//Dont use multithreading in small Textures
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if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
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// Dont use multithreading in small Textures
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if (g_ActiveConfig.bOMPDecoder && width > 127 && height > 127)
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{
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//don't span to many threads they will kill the rest of the emu :)
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// don't span to many threads they will kill the rest of the emu :)
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omp_set_num_threads((cpu_info.num_cores + 2) / 3);
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}
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else
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@ -703,8 +699,19 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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omp_set_num_threads(1);
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}
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#endif
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int Wsteps4 = (width + 3) / 4;
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int Wsteps8 = (width + 7) / 8;
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}
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//switch endianness, unswizzle
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//TODO: to save memory, don't blindly convert everything to argb8888
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//also ARGB order needs to be swapped later, to accommodate modern hardware better
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//need to add DXT support too
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PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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{
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SetOpenMPThreadCount(width, height);
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const int Wsteps4 = (width + 3) / 4;
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const int Wsteps8 = (width + 7) / 8;
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switch (texformat)
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{
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case GX_TF_C4:
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@ -967,19 +974,11 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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{
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#ifdef _OPENMP
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if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
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{
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//don't span to many threads they will kill the rest of the emu :)
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omp_set_num_threads((cpu_info.num_cores + 2) / 3);
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}
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else
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{
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omp_set_num_threads(1);
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}
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#endif
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int Wsteps4 = (width + 3) / 4;
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int Wsteps8 = (width + 7) / 8;
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SetOpenMPThreadCount(width, height);
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const int Wsteps4 = (width + 3) / 4;
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const int Wsteps8 = (width + 7) / 8;
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switch (texformat)
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{
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case GX_TF_C4:
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@ -296,9 +296,14 @@ void VertexLoader::CompileVertexTranslator()
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// Normals
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vtx_decl.num_normals = 0;
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if (m_VtxDesc.Normal != NOT_PRESENT) {
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m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3, g_Config.backend_info.bAllowSignedBytes);
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if (m_VtxDesc.Normal != NOT_PRESENT)
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{
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m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
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m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
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m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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if (pFunc == 0)
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{
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char temp[256];
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@ -104,12 +104,14 @@ void VertexLoader_Normal::Init(void)
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m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Set(6, Normal_Index16_Float3_Indices3);
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}
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unsigned int VertexLoader_Normal::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3)
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unsigned int VertexLoader_Normal::GetSize(unsigned int _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3)
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{
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return m_Table[_type][_index3][_elements][_format].gc_size;
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}
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TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3, bool allow_signed_bytes)
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TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3)
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{
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TPipelineFunction pFunc = m_Table[_type][_index3][_elements][_format].function;
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return pFunc;
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@ -29,10 +29,12 @@ public:
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static void Init(void);
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// GetSize
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static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3);
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static unsigned int GetSize(unsigned int _type, unsigned int _format,
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unsigned int _elements, unsigned int _index3);
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// GetFunction
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static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3, bool allow_signed_bytes);
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static TPipelineFunction GetFunction(unsigned int _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3);
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private:
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enum ENormalType
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@ -41,7 +41,6 @@ VideoConfig::VideoConfig()
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.bAllowSignedBytes = false;
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backend_info.bUseRGBATextures = false;
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backend_info.bSupports3DVision = false;
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}
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@ -301,86 +300,168 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Save(ini_file);
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}
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void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
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// haxhaxhax
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static void SetUndetermined(bool& val)
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{
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// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
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// This would allow us to make the "default config" dialog layout to be 2-state based, but the
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// "game config" layout to be 3-state based (with the 3rd state being "use default")
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// Since we can't do that, we instead just save anything which differs from the default config
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// TODO: Make this less ugly
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// lul, storing a u8 inside a bool
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*reinterpret_cast<u8*>(&val) = 2;
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}
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VideoConfig defCfg;
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defCfg.Load(default_ini);
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static void SetUndetermined(int& val)
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{
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val = -1;
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}
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IniFile iniFile;
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iniFile.Load(game_ini);
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void VideoConfig::SetAllUndetermined()
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{
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// video hardware
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SetUndetermined(bVSync);
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SetUndetermined(iAdapter);
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#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
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// video settings
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SetUndetermined(bWidescreenHack);
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SetUndetermined(iAspectRatio);
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SetUndetermined(bCrop);
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SetUndetermined(bUseXFB);
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SetUndetermined(bUseRealXFB);
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SetUndetermined(bUseNativeMips);
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SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
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SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
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SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
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SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
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SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
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SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
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SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
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SetUndetermined(bSafeTextureCache);
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SetUndetermined(iSafeTextureCache_ColorSamples);
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SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
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SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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SetUndetermined(bShowFPS);
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SetUndetermined(bShowInputDisplay);
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SetUndetermined(bOverlayStats);
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SetUndetermined(bOverlayProjStats);
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SetUndetermined(bShowEFBCopyRegions);
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SetUndetermined(iCompileDLsLevel);
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SetUndetermined(bDumpTextures);
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SetUndetermined(bHiresTextures);
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SetUndetermined(bDumpEFBTarget);
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SetUndetermined(bDumpFrames);
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SetUndetermined(bFreeLook);
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SetUndetermined(bUseFFV1);
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SetUndetermined(bAnaglyphStereo);
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SetUndetermined(iAnaglyphStereoSeparation);
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SetUndetermined(iAnaglyphFocalAngle);
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SetUndetermined(bEnablePixelLighting);
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SetUndetermined(bEnablePerPixelDepth);
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SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
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SET_IF_DIFFERS("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
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SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
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SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
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SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
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SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
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SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
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SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
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SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
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SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
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SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
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SetUndetermined(bShowShaderErrors);
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SetUndetermined(iMultisampleMode);
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SetUndetermined(iEFBScale);
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SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
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SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
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SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
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SetUndetermined(bDstAlphaPass);
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SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
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SetUndetermined(bTexFmtOverlayEnable);
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SetUndetermined(bTexFmtOverlayCenter);
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SetUndetermined(bWireFrame);
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SetUndetermined(bDisableLighting);
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SetUndetermined(bDisableTexturing);
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SetUndetermined(bDisableFog);
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SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
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SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
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SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
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SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
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SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
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SetUndetermined(bEnableOpenCL);
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#ifdef _OPENMP
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SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
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SetUndetermined(bOMPDecoder);
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#endif
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SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
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SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
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// video enhancements
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SetUndetermined(bForceFiltering);
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SetUndetermined(iMaxAnisotropy);
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//SetUndetermined(sPostProcessingShader);
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SetUndetermined(b3DVision);
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SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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// video hacks
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SetUndetermined(bEFBAccessEnable);
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SetUndetermined(bDlistCachingEnable);
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SetUndetermined(bEFBCopyEnable);
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SetUndetermined(bOSDHotKey);
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SetUndetermined(bCopyEFBToTexture);
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SetUndetermined(bCopyEFBScaled);
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SetUndetermined(bEFBCopyCacheEnable);
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SetUndetermined(bEFBEmulateFormatChanges);
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SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
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// this doesn't belong here, o well
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backend_info = BackendInfo();
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}
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iniFile.Save(game_ini);
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void VideoConfig::GameIniSave(const char* game_ini)
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{
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IniFile ini_file;
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ini_file.Load(game_ini);
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// video hardware
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IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
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SetIfDetermined(vid_hardware, "VSync", bVSync);
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SetIfDetermined(vid_hardware, "Adapter", iAdapter);
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// video settings
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IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
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SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
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SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
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SetIfDetermined(vid_settings, "Crop", bCrop);
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SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
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SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
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SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
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SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
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SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
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SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
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SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
|
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SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
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||||
SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
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SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
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SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
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SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
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||||
SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
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SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
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SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
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||||
SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
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||||
SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
|
||||
SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
|
||||
SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
|
||||
SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
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||||
SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
|
||||
SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
|
||||
|
||||
SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
|
||||
|
||||
SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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||||
SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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||||
SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
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||||
SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
|
||||
SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
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||||
SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
|
||||
|
||||
SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
|
||||
#endif
|
||||
|
||||
// video enhancements
|
||||
IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
|
||||
SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
|
||||
SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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||||
//SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
|
||||
SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
|
||||
|
||||
// video hacks
|
||||
IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
|
||||
SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
|
||||
SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
ini_file.Save(game_ini);
|
||||
}
|
||||
|
||||
|
||||
|
@ -27,6 +27,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@ -66,9 +67,12 @@ struct VideoConfig
|
||||
void GameIniLoad(const char *ini_file);
|
||||
void VerifyValidity();
|
||||
void Save(const char *ini_file);
|
||||
void GameIniSave(const char* default_ini, const char* game_ini);
|
||||
void GameIniSave(const char* game_ini);
|
||||
void UpdateProjectionHack();
|
||||
|
||||
// some hacks used for per-game config
|
||||
void SetAllUndetermined();
|
||||
|
||||
// General
|
||||
bool bVSync;
|
||||
|
||||
@ -149,7 +153,7 @@ struct VideoConfig
|
||||
int iAdapter;
|
||||
|
||||
// Static config per API
|
||||
struct
|
||||
struct BackendInfo
|
||||
{
|
||||
API_TYPE APIType;
|
||||
|
||||
@ -159,11 +163,33 @@ struct VideoConfig
|
||||
|
||||
bool bUseRGBATextures; // used for D3D11 in TextureCache
|
||||
bool bSupports3DVision;
|
||||
bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
|
||||
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
|
||||
bool bSupportsFormatReinterpretation;
|
||||
bool bSupportsPixelLighting;
|
||||
} backend_info;
|
||||
|
||||
// haxhaxhax
|
||||
static bool IsUndetermined(const bool& val)
|
||||
{
|
||||
// lul, storing a u8 inside a bool
|
||||
return (*reinterpret_cast<const u8*>(&val) > 1);
|
||||
}
|
||||
|
||||
static bool IsUndetermined(int val)
|
||||
{
|
||||
return (val < 0);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template <typename T>
|
||||
void SetIfDetermined(IniFile::Section& sect, const char* key, const T& value)
|
||||
{
|
||||
if (IsUndetermined(value))
|
||||
sect.Delete(key);
|
||||
else
|
||||
sect.Set(key, value);
|
||||
}
|
||||
};
|
||||
|
||||
extern VideoConfig g_Config;
|
||||
|
Reference in New Issue
Block a user