Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-21 05:46:33 +00:00
parent 8eaed1c105
commit 068855bbd6
26 changed files with 462 additions and 522 deletions

View File

@ -41,7 +41,6 @@ VideoConfig::VideoConfig()
// disable all features by default
backend_info.APIType = API_NONE;
backend_info.bAllowSignedBytes = false;
backend_info.bUseRGBATextures = false;
backend_info.bSupports3DVision = false;
}
@ -301,86 +300,168 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Save(ini_file);
}
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
// haxhaxhax
static void SetUndetermined(bool& val)
{
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
// "game config" layout to be 3-state based (with the 3rd state being "use default")
// Since we can't do that, we instead just save anything which differs from the default config
// TODO: Make this less ugly
// lul, storing a u8 inside a bool
*reinterpret_cast<u8*>(&val) = 2;
}
VideoConfig defCfg;
defCfg.Load(default_ini);
static void SetUndetermined(int& val)
{
val = -1;
}
IniFile iniFile;
iniFile.Load(game_ini);
void VideoConfig::SetAllUndetermined()
{
// video hardware
SetUndetermined(bVSync);
SetUndetermined(iAdapter);
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
// video settings
SetUndetermined(bWidescreenHack);
SetUndetermined(iAspectRatio);
SetUndetermined(bCrop);
SetUndetermined(bUseXFB);
SetUndetermined(bUseRealXFB);
SetUndetermined(bUseNativeMips);
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
SetUndetermined(bSafeTextureCache);
SetUndetermined(iSafeTextureCache_ColorSamples);
SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
SetUndetermined(bShowFPS);
SetUndetermined(bShowInputDisplay);
SetUndetermined(bOverlayStats);
SetUndetermined(bOverlayProjStats);
SetUndetermined(bShowEFBCopyRegions);
SetUndetermined(iCompileDLsLevel);
SetUndetermined(bDumpTextures);
SetUndetermined(bHiresTextures);
SetUndetermined(bDumpEFBTarget);
SetUndetermined(bDumpFrames);
SetUndetermined(bFreeLook);
SetUndetermined(bUseFFV1);
SetUndetermined(bAnaglyphStereo);
SetUndetermined(iAnaglyphStereoSeparation);
SetUndetermined(iAnaglyphFocalAngle);
SetUndetermined(bEnablePixelLighting);
SetUndetermined(bEnablePerPixelDepth);
SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
SET_IF_DIFFERS("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
SetUndetermined(bShowShaderErrors);
SetUndetermined(iMultisampleMode);
SetUndetermined(iEFBScale);
SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
SetUndetermined(bDstAlphaPass);
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
SetUndetermined(bTexFmtOverlayEnable);
SetUndetermined(bTexFmtOverlayCenter);
SetUndetermined(bWireFrame);
SetUndetermined(bDisableLighting);
SetUndetermined(bDisableTexturing);
SetUndetermined(bDisableFog);
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
SetUndetermined(bEnableOpenCL);
#ifdef _OPENMP
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
SetUndetermined(bOMPDecoder);
#endif
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
// video enhancements
SetUndetermined(bForceFiltering);
SetUndetermined(iMaxAnisotropy);
//SetUndetermined(sPostProcessingShader);
SetUndetermined(b3DVision);
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
// video hacks
SetUndetermined(bEFBAccessEnable);
SetUndetermined(bDlistCachingEnable);
SetUndetermined(bEFBCopyEnable);
SetUndetermined(bOSDHotKey);
SetUndetermined(bCopyEFBToTexture);
SetUndetermined(bCopyEFBScaled);
SetUndetermined(bEFBCopyCacheEnable);
SetUndetermined(bEFBEmulateFormatChanges);
SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
// this doesn't belong here, o well
backend_info = BackendInfo();
}
iniFile.Save(game_ini);
void VideoConfig::GameIniSave(const char* game_ini)
{
IniFile ini_file;
ini_file.Load(game_ini);
// video hardware
IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
SetIfDetermined(vid_hardware, "VSync", bVSync);
SetIfDetermined(vid_hardware, "Adapter", iAdapter);
// video settings
IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
SetIfDetermined(vid_settings, "Crop", bCrop);
SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
#ifdef _OPENMP
SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
#endif
// video enhancements
IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
//SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
// video hacks
IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
ini_file.Save(game_ini);
}