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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -41,7 +41,6 @@ VideoConfig::VideoConfig()
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.bAllowSignedBytes = false;
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backend_info.bUseRGBATextures = false;
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backend_info.bSupports3DVision = false;
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}
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@ -301,86 +300,168 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Save(ini_file);
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}
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void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
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// haxhaxhax
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static void SetUndetermined(bool& val)
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{
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// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
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// This would allow us to make the "default config" dialog layout to be 2-state based, but the
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// "game config" layout to be 3-state based (with the 3rd state being "use default")
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// Since we can't do that, we instead just save anything which differs from the default config
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// TODO: Make this less ugly
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// lul, storing a u8 inside a bool
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*reinterpret_cast<u8*>(&val) = 2;
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}
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VideoConfig defCfg;
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defCfg.Load(default_ini);
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static void SetUndetermined(int& val)
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{
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val = -1;
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}
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IniFile iniFile;
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iniFile.Load(game_ini);
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void VideoConfig::SetAllUndetermined()
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{
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// video hardware
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SetUndetermined(bVSync);
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SetUndetermined(iAdapter);
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#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
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// video settings
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SetUndetermined(bWidescreenHack);
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SetUndetermined(iAspectRatio);
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SetUndetermined(bCrop);
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SetUndetermined(bUseXFB);
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SetUndetermined(bUseRealXFB);
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SetUndetermined(bUseNativeMips);
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SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
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SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
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SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
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SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
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SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
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SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
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SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
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SetUndetermined(bSafeTextureCache);
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SetUndetermined(iSafeTextureCache_ColorSamples);
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SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
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SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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SetUndetermined(bShowFPS);
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SetUndetermined(bShowInputDisplay);
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SetUndetermined(bOverlayStats);
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SetUndetermined(bOverlayProjStats);
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SetUndetermined(bShowEFBCopyRegions);
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SetUndetermined(iCompileDLsLevel);
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SetUndetermined(bDumpTextures);
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SetUndetermined(bHiresTextures);
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SetUndetermined(bDumpEFBTarget);
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SetUndetermined(bDumpFrames);
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SetUndetermined(bFreeLook);
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SetUndetermined(bUseFFV1);
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SetUndetermined(bAnaglyphStereo);
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SetUndetermined(iAnaglyphStereoSeparation);
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SetUndetermined(iAnaglyphFocalAngle);
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SetUndetermined(bEnablePixelLighting);
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SetUndetermined(bEnablePerPixelDepth);
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SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
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SET_IF_DIFFERS("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
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SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
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SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
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SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
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SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
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SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
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SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
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SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
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SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
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SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
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SetUndetermined(bShowShaderErrors);
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SetUndetermined(iMultisampleMode);
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SetUndetermined(iEFBScale);
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SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
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SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
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SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
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SetUndetermined(bDstAlphaPass);
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SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
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SetUndetermined(bTexFmtOverlayEnable);
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SetUndetermined(bTexFmtOverlayCenter);
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SetUndetermined(bWireFrame);
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SetUndetermined(bDisableLighting);
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SetUndetermined(bDisableTexturing);
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SetUndetermined(bDisableFog);
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SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
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SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
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SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
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SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
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SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
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SetUndetermined(bEnableOpenCL);
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#ifdef _OPENMP
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SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
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SetUndetermined(bOMPDecoder);
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#endif
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SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
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SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
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// video enhancements
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SetUndetermined(bForceFiltering);
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SetUndetermined(iMaxAnisotropy);
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//SetUndetermined(sPostProcessingShader);
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SetUndetermined(b3DVision);
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SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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// video hacks
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SetUndetermined(bEFBAccessEnable);
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SetUndetermined(bDlistCachingEnable);
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SetUndetermined(bEFBCopyEnable);
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SetUndetermined(bOSDHotKey);
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SetUndetermined(bCopyEFBToTexture);
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SetUndetermined(bCopyEFBScaled);
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SetUndetermined(bEFBCopyCacheEnable);
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SetUndetermined(bEFBEmulateFormatChanges);
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SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
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// this doesn't belong here, o well
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backend_info = BackendInfo();
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}
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iniFile.Save(game_ini);
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void VideoConfig::GameIniSave(const char* game_ini)
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{
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IniFile ini_file;
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ini_file.Load(game_ini);
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// video hardware
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IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
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SetIfDetermined(vid_hardware, "VSync", bVSync);
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SetIfDetermined(vid_hardware, "Adapter", iAdapter);
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// video settings
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IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
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SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
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SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
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SetIfDetermined(vid_settings, "Crop", bCrop);
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SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
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SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
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SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
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SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
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SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
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SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
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SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
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SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
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SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
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SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
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SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
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SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
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SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
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SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
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SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
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SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
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SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
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SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
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SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
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SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
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SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
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SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
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SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
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SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
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SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
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SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
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SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
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SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
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#ifdef _OPENMP
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SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
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#endif
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// video enhancements
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IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
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SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
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SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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//SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
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SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
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// video hacks
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IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
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SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
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SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
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SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
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SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
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SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
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SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
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SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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ini_file.Save(game_ini);
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}
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