Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-21 05:46:33 +00:00
parent 8eaed1c105
commit 068855bbd6
26 changed files with 462 additions and 522 deletions

View File

@ -168,8 +168,12 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// Normals
if (g_VtxDesc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3, true);
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
if (m_normalLoader == 0)
{
ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!");

View File

@ -67,7 +67,7 @@ void VideoSoftware::ShowConfig(void *_hParent)
bool VideoSoftware::Initialize(void *&window_handle)
{
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
LoadConfig();
if (!OpenGL_Create(window_handle))
{

View File

@ -9,6 +9,9 @@ namespace SW
class VideoSoftware : public VideoBackend
{
public:
VideoSoftware() : VideoBackend("gfx_software") {}
bool Initialize(void *&);
void Shutdown();