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HW/VideoInterface: Refactor to class.
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@ -366,7 +366,8 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
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{
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if (FifoPlayer::GetInstance().IsRunningWithFakeVideoInterfaceUpdates())
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{
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VideoInterface::FakeVIUpdate(destAddr, srcRect.GetWidth(), destStride, height);
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auto& vi = Core::System::GetInstance().GetVideoInterface();
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vi.FakeVIUpdate(destAddr, srcRect.GetWidth(), destStride, height);
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}
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}
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}
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@ -36,6 +36,7 @@ extern "C" {
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#include "Core/ConfigManager.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/System.h"
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#include "VideoCommon/FrameDumper.h"
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#include "VideoCommon/OnScreenDisplay.h"
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@ -65,10 +66,11 @@ namespace
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{
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AVRational GetTimeBaseForCurrentRefreshRate()
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{
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auto& vi = Core::System::GetInstance().GetVideoInterface();
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int num;
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int den;
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av_reduce(&num, &den, int(VideoInterface::GetTargetRefreshRateDenominator()),
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int(VideoInterface::GetTargetRefreshRateNumerator()), std::numeric_limits<int>::max());
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av_reduce(&num, &den, int(vi.GetTargetRefreshRateDenominator()),
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int(vi.GetTargetRefreshRateNumerator()), std::numeric_limits<int>::max());
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return AVRational{num, den};
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}
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@ -76,7 +76,8 @@ double PerformanceMetrics::GetMaxSpeed() const
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double PerformanceMetrics::GetLastSpeedDenominator() const
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{
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return DT_s(m_speed_counter.GetLastRawDt()).count() * VideoInterface::GetTargetRefreshRate();
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return DT_s(m_speed_counter.GetLastRawDt()).count() *
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Core::System::GetInstance().GetVideoInterface().GetTargetRefreshRate();
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}
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void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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@ -6,6 +6,7 @@
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#include "Common/ChunkFile.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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#include "Core/System.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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@ -249,7 +250,8 @@ float Presenter::CalculateDrawAspectRatio() const
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if (aspect_mode == AspectMode::Stretch)
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return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
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const float aspect_ratio = VideoInterface::GetAspectRatio();
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auto& vi = Core::System::GetInstance().GetVideoInterface();
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const float aspect_ratio = vi.GetAspectRatio();
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if (aspect_mode == AspectMode::AnalogWide ||
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(aspect_mode == AspectMode::Auto && g_widescreen->IsGameWidescreen()))
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@ -378,7 +380,8 @@ void Presenter::UpdateDrawRectangle()
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// Don't know if there is a better place for this code so there isn't a 1 frame delay
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if (g_ActiveConfig.bWidescreenHack)
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{
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float source_aspect = VideoInterface::GetAspectRatio();
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auto& vi = Core::System::GetInstance().GetVideoInterface();
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float source_aspect = vi.GetAspectRatio();
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if (g_widescreen->IsGameWidescreen())
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source_aspect = AspectToWidescreen(source_aspect);
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