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[cleanup] TextureCache: Kill the autogen_mipmap parameter
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ee3d6d66d7
commit
069d949a57
@ -435,7 +435,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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else entry->type = TCET_NORMAL;
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// load texture
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entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
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entry->Load(width, height, expandedWidth, 0);
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if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
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DumpTexture(entry, 0);
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@ -470,7 +470,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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expandedHeight = (currentHeight + bsh) & (~bsh);
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TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
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entry->Load(currentWidth, currentHeight, expandedWidth, level);
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if (g_ActiveConfig.bDumpTextures)
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DumpTexture(entry, level);
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@ -493,7 +493,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
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LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
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entry->Load(currentWidth, currentHeight, currentWidth, level, false);
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entry->Load(currentWidth, currentHeight, currentWidth, level);
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mipWidth >>= 1;
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mipHeight >>= 1;
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@ -89,7 +89,7 @@ public:
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virtual bool Save(const char filename[], unsigned int level) = 0;
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
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unsigned int expanded_width, unsigned int level) = 0;
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virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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@ -59,12 +59,9 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips)
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unsigned int expanded_width, unsigned int level)
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{
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D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
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if (autogen_mips)
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PD3DX11FilterTexture(D3D::context, texture->GetTex(), 0, D3DX11_DEFAULT);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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@ -41,7 +41,7 @@ private:
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
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unsigned int expanded_width, unsigned int levels);
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void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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@ -72,10 +72,9 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips)
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unsigned int expanded_width, unsigned int level)
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{
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D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
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// D3D9 will automatically generate mip maps if necessary
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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@ -44,7 +44,7 @@ private:
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
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unsigned int expanded_width, unsigned int levels);
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void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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@ -201,7 +201,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips)
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unsigned int expanded_width, unsigned int level)
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{
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//glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture);
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@ -212,16 +212,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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if (expanded_width != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
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if (bHaveMipMaps && autogen_mips)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
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}
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else
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{
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glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
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}
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glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
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if (expanded_width != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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@ -54,7 +54,7 @@ private:
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips = false);
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unsigned int expanded_width, unsigned int level);
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void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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