revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-11-14 17:08:32 +00:00
parent 18305c7c49
commit 06aa62504c
66 changed files with 2170 additions and 1570 deletions

View File

@ -398,18 +398,18 @@ void drawShadedTexQuad(IDirect3DTexture9 *texture,
{
SaveRenderStates();
//float span = ((rSource->right-rSource->left - 1.0f) * (rDest->right - rDest->left))/(SourceWidth*((rDest->right - rDest->left)-1.0f));
float u1=((float)rSource->left+1.0f)/(float) SourceWidth;//*/((0.5f+rSource->left)/(float) SourceWidth)-(span*0.5f/(float)(rDest->right - rDest->left));
float u2=((float)rSource->right-1.0f)/(float) SourceWidth;;//*/u1+span;
//span = ((rSource->bottom-rSource->top - 1.0f) * (rDest->bottom - rDest->top))/(SourceHeight*((rDest->bottom - rDest->top)-1.0f));
float v1=((float)rSource->top+1.0f)/(float) SourceHeight;//*/((0.5f+rSource->top)/(float) SourceHeight)-(span*0.5f/(float)(rDest->bottom - rDest->top));
float v2=((float)rSource->bottom-1.0f)/(float) SourceHeight;//*/v1+span;
float span = ((rSource->right-rSource->left - 1.0f) * (rDest->right - rDest->left))/(SourceWidth*((rDest->right - rDest->left)-1.0f));
float u1=((0.5f+rSource->left)/(float) SourceWidth)-(span*0.5f/(float)(rDest->right - rDest->left));
float u2=u1+span;
span = ((rSource->bottom-rSource->top - 1.0f) * (rDest->bottom - rDest->top))/(SourceHeight*((rDest->bottom - rDest->top)-1.0f));
float v1=((0.5f+rSource->top)/(float) SourceHeight)-(span*0.5f/(float)(rDest->bottom - rDest->top));
float v2=v1+span;
struct Q2DVertex { float x,y,z,rhw,u,v; } coords[4] = {
{(float)rDest->left-0.5f, (float)rDest->top-0.5f, 0.0f, 1.0f, u1, v1},
{(float)rDest->right-0.5f, (float)rDest->top-0.5f, 0.0f,1.0f, u2, v1},
{(float)rDest->right-0.5f, (float)rDest->bottom-0.5f, 0.0f,1.0f, u2, v2},
{(float)rDest->left-0.5f, (float)rDest->bottom-0.5f, 0.0f,1.0f, u1, v2}
{(float)rDest->left-1.0f, (float)rDest->top-1.0f, 0.0f, 1.0f, u1, v1},
{(float)rDest->right, (float)rDest->top-1.0f, 0.0f,1.0f, u2, v1},
{(float)rDest->right, (float)rDest->bottom, 0.0f,1.0f, u2, v2},
{(float)rDest->left-1.0f, (float)rDest->bottom, 0.0f,1.0f, u1, v2}
};
dev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
dev->SetVertexShader(Vshader);

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@ -359,9 +359,6 @@ static void DX9DebuggerUpdateScreen()
D3D::dev->Present(NULL, NULL, NULL, NULL);
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
if(D3D::GetCaps().NumSimultaneousRTs > 1)
D3D::dev->SetRenderTarget(1,FBManager::GetEFBDepthEncodedSurface());
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
D3D::dev->BeginScene();
}

View File

@ -10,7 +10,6 @@
namespace EmuWindow
{
HWND m_hWnd = NULL;
HWND m_hMain = NULL;
HWND m_hParent = NULL;
HINSTANCE m_hInstance = NULL;
WNDCLASSEX wndClass;
@ -37,9 +36,6 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
switch( iMsg )
{
case WM_CREATE:
PostMessage( m_hMain, WM_USER, WM_USER_CREATE, g_Config.RenderToMainframe );
break;
case WM_PAINT:
{
HDC hdc;
@ -58,18 +54,9 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
break;
case WM_KEYDOWN:
switch (LOWORD(wParam))
{
case VK_ESCAPE:
SendMessage(m_hWnd, WM_CLOSE, 0, 0);
break;
}
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
break;
case WM_SYSKEYDOWN:
switch( LOWORD( wParam ))
{
case VK_RETURN: // Pressing Esc switch FullScreen/Windowed
case VK_ESCAPE: // Pressing Esc switch FullScreen/Windowed
if (g_ActiveConfig.bFullscreen)
{
DestroyWindow(hWnd);
@ -131,7 +118,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
}*/
break;
}
//g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
break;
/* Post thes mouse events to the main window, it's nessesary because in difference to the
@ -145,7 +132,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
case WM_CLOSE:
//Fifo_ExitLoopNonBlocking();
//Shutdown();
PostMessage( m_hMain, WM_USER, WM_USER_STOP, 0 );
PostMessage( m_hParent, WM_USER, OPENGL_WM_USER_STOP, 0 );
// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
//ExitProcess(0);
return 0;
@ -200,7 +187,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
if (g_Config.RenderToMainframe)
{
m_hParent = m_hMain = parent;
m_hParent = parent;
m_hWnd = CreateWindowEx(0, m_szClassName, title, WS_CHILD,
0, 0, width, height,
@ -211,8 +198,6 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
}
else
{
m_hMain = parent;
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, width, height};
@ -228,7 +213,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
m_hWnd = CreateWindowEx(0, m_szClassName, title, style,
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
NULL, NULL, hInstance, NULL);
NULL, NULL, hInstance, NULL );
}
return m_hWnd;

View File

@ -75,31 +75,6 @@ void TextureCache::Invalidate(bool shutdown)
textures.clear();
}
void TextureCache::InvalidateRange(u32 start_address, u32 size)
{
TexCache::iterator iter = textures.begin();
while (iter != textures.end())
{
if (iter->second.IntersectsMemoryRange(start_address, size))
{
iter->second.Destroy(false);
ERASE_THROUGH_ITERATOR(textures, iter);
}
else {
++iter;
}
}
}
bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
{
if (addr + size_in_bytes < range_address)
return false;
if (addr >= range_address + range_size)
return false;
return true;
}
void TextureCache::Shutdown()
{
Invalidate(true);
@ -208,7 +183,6 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
D3DFORMAT d3d_fmt;
switch (pcfmt) {
case PC_TEX_FMT_BGRA32:
case PC_TEX_FMT_RGBA32:
d3d_fmt = D3DFMT_A8R8G8B8;
break;
case PC_TEX_FMT_RGB565:
@ -230,7 +204,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
d3d_fmt = D3DFMT_DXT1;
break;
}
//Make an entry in the table
TCacheEntry& entry = textures[texID];
@ -336,7 +310,25 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
tex = entry.texture;
}
have_texture:
have_texture:
/*TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
RECT source_rc;
source_rc.left = targetSource.left;
source_rc.top = targetSource.top;
source_rc.right = targetSource.right;
source_rc.bottom = targetSource.bottom;
RECT dest_rc;
dest_rc.left = 0;
dest_rc.top = 0;
dest_rc.right = tex_w;
dest_rc.bottom = tex_h;
LPDIRECT3DSURFACE9 srcSurface, destSurface;
tex->GetSurfaceLevel(0, &destSurface);
srcSurface = FBManager::GetEFBColorRTSurface();
D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR);
destSurface->Release();
return;*/
float colmat[16]= {0.0f};
float fConstAdd[4] = {0.0f};
@ -454,8 +446,7 @@ have_texture:
hr = tex->GetSurfaceLevel(0,&Rendersurf);
CHECK(hr);
D3D::dev->SetDepthStencilSurface(NULL);
if(D3D::GetCaps().NumSimultaneousRTs > 1)
D3D::dev->SetRenderTarget(1, NULL);
D3D::dev->SetRenderTarget(1, NULL);
D3D::dev->SetRenderTarget(0, Rendersurf);
D3DVIEWPORT9 vp;
@ -477,18 +468,17 @@ have_texture:
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
//TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
RECT sourcerect;
sourcerect.bottom = targetSource.bottom;
sourcerect.left = targetSource.left;
sourcerect.right = targetSource.right;
sourcerect.top = targetSource.top;
sourcerect.bottom = source_rect.bottom;
sourcerect.left = source_rect.left;
sourcerect.right = source_rect.right;
sourcerect.top = source_rect.top;
D3D::drawShadedTexQuad(read_texture,&sourcerect, Renderer::GetTargetWidth() , Renderer::GetTargetHeight(),&destrect,(FBManager::GetEFBDepthRTSurfaceFormat() == D3DFMT_R32F && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(): PixelShaderCache::GetColorMatrixProgram(),VertexShaderCache::GetSimpleVertexSahder());
D3D::drawShadedTexQuad(read_texture,&sourcerect, EFB_WIDTH , EFB_HEIGHT,&destrect,(FBManager::GetEFBDepthRTSurfaceFormat() == D3DFMT_R32F && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(): PixelShaderCache::GetColorMatrixProgram(),NULL);
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
if(D3D::GetCaps().NumSimultaneousRTs > 1)
D3D::dev->SetRenderTarget(1, FBManager::GetEFBDepthEncodedSurface());
D3D::dev->SetRenderTarget(1, FBManager::GetEFBDepthEncodedSurface());
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
VertexShaderManager::SetViewportChanged();
Renderer::RestoreAPIState();

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@ -53,7 +53,6 @@ public:
oldpixel = 0;
}
void Destroy(bool shutdown);
bool IntersectsMemoryRange(u32 range_address, u32 range_size);
};
private:
@ -68,7 +67,6 @@ public:
static void Cleanup();
static void Shutdown();
static void Invalidate(bool shutdown);
static void InvalidateRange(u32 start_address, u32 size);
static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect);
};

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