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https://github.com/dolphin-emu/dolphin.git
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,6 @@
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h" // Common
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#include "LogManager.h"
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#include "MathUtil.h"
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#include "StringUtil.h" // for ArrayToString()
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#include "IniFile.h"
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@ -60,8 +59,7 @@ void TiltTest(u8 x, u8 y, u8 z)
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std::string To = StringFromFormat("%s\nTo: X:%i Y:%i Z:%i Roll:%s Pitch:%s", From.c_str(), x, y, z,
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(_Roll >= 0) ? StringFromFormat(" %03i", (int)_Roll).c_str() : StringFromFormat("%04i", (int)_Roll).c_str(),
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(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
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ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
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Console->CustomLog(StringFromFormat("\n%s", To.c_str()).c_str());
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DEBUG_LOG(WIIMOTE, "%s", To.c_str());
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}
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@ -102,29 +100,14 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
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// In these cases we can use the simple and accurate formula
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if(g_Config.Trigger.Range.Pitch == 0)
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{
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if (!g_Config.Trigger.Upright)
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{
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x = sin(_Roll);
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z = cos(_Roll);
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}
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else
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{
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z = sin(_Roll);
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y = -cos(_Roll);
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}
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x = sin(_Roll);
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z = cos(_Roll);
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}
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else if (g_Config.Trigger.Range.Roll == 0)
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{
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if (!g_Config.Trigger.Upright)
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{
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y = sin(_Pitch);
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z = cos(_Pitch);
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}
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else
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{
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x = -sin(_Pitch);
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y = -cos(_Pitch);
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}
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y = sin(_Pitch);
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z = cos(_Pitch);
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}
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else
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{
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@ -135,28 +118,16 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
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and Pitch. But if we select a Z from the smallest of the absolute
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value of cos(Roll) and cos (Pitch) we get the right values. */
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// ---------
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if (!g_Config.Trigger.Upright)
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{
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if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
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/* I got these from reversing the calculation in
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PitchAccelerometerToDegree() in a math program. */
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float x_num = 2 * tanf(0.5f * _Roll) * z;
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float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
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x = - (x_num / x_den);
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float y_num = 2 * tanf(0.5f * _Pitch) * z;
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float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
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y = - (y_num / y_den);
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}
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else
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{
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if (abs(-cos(_Roll)) < abs(-cos(_Pitch))) y = -cos(_Roll); else y = -cos(_Pitch);
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float z_num = 2 * tanf(0.5f * _Roll) * y;
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float z_den = pow2f(tanf(0.5f * _Roll)) - 1;
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z = (z_num / z_den);
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float x_num = 2 * tanf(0.5f * _Pitch) * y;
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float x_den = pow2f(tanf(0.5f * _Pitch)) - 1;
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x = - (x_num / x_den);
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}
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if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
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/* I got these from reversing the calculation in
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PitchAccelerometerToDegree() in a math program I don't know if we
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can derive these from some kind of matrix or something */
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float x_num = 2 * tanf(0.5f * _Roll) * z;
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float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
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x = - (x_num / x_den);
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float y_num = 2 * tanf(0.5f * _Pitch) * z;
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float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
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y = - (y_num / y_den);
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}
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// Multiply with the neutral of z and its g
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@ -174,18 +145,9 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
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if (ix < 0) ix = 0; if (ix > 255) ix = 255;
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if (iy < 0) iy = 0; if (iy > 255) iy = 255;
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if (iz < 0) iz = 0; if (iz > 255) iz = 255;
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if (!g_Config.Trigger.Upright)
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{
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if(g_Config.Trigger.Range.Roll != 0) _x = ix;
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if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
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_z = iz;
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}
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else
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{
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if(g_Config.Trigger.Range.Roll != 0) _z = iz;
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if(g_Config.Trigger.Range.Pitch != 0) _x = ix;
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_y = iy;
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}
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if(g_Config.Trigger.Range.Roll != 0) _x = ix;
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if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
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_z = iz;
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}
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// Accelerometer to roll and pitch angles
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@ -205,34 +167,17 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
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float y = AccelerometerToG((float)_y, (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
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float z = AccelerometerToG((float)_z, (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
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if (!g_Config.Trigger.Upright)
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// If it is over 1g then it is probably accelerating and may not reliable
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//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
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{
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// If it is over 1g then it is probably accelerating and may not reliable
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//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
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{
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// Calculate the degree
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Roll = InputCommon::Rad2Deg(atan2(x, z));
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}
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//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
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{
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// Calculate the degree
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Pitch = InputCommon::Rad2Deg(atan2(y, z));
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}
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// Calculate the degree
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Roll = InputCommon::Rad2Deg(atan2(x, z));
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}
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else
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{
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//if (abs(accel->z - ac->cal_zero.z) <= ac->cal_g.x)
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{
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// Calculate the degree
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Roll = InputCommon::Rad2Deg(atan2(z, -y));
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}
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//if (abs(_x - g_wm.cal_zero.x) <= g_wm.cal_g.x)
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{
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// Calculate the degree
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Pitch = InputCommon::Rad2Deg(atan2(-x, -y));
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}
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//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
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{
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// Calculate the degree
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Pitch = InputCommon::Rad2Deg(atan2(y, z));
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}
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_Roll = (int)Roll;
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@ -242,16 +187,9 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
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if (x < -1.0) x = -1.0; else if (x > 1.0) x = 1.0;
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if (y < -1.0) y = -1.0; else if (y > 1.0) y = 1.0;
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if (z < -1.0) z = -1.0; else if (z > 1.0) z = 1.0;
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if (!g_Config.Trigger.Upright)
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{
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Roll = InputCommon::Rad2Deg(atan2(x, z));
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Pitch = InputCommon::Rad2Deg(atan2(y, z));
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}
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else
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{
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Roll = InputCommon::Rad2Deg(atan2(z, -y));
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Pitch = InputCommon::Rad2Deg(atan2(-x, -y));
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}
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Roll = InputCommon::Rad2Deg(atan2(x, z));
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Pitch = InputCommon::Rad2Deg(atan2(y, z));
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_RollAdj = (int)Roll;
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_PitchAdj = (int)Pitch;
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}
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