Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-30 03:51:49 +00:00
parent 75bd5ed645
commit 06fb0c292a
21 changed files with 144 additions and 378 deletions

View File

@ -85,15 +85,6 @@ bool IsD3D()
// This is used for the functions right below here which use wxwidgets
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
wxWindow* GetParentedWxWindow(HWND Parent)
{
wxSetInstance((HINSTANCE)g_hInstance);
wxWindow *win = new wxWindow();
win->SetHWND((WXHWND)Parent);
win->AdoptAttributesFromHWND();
return win;
}
#endif
void *DllDebugger(void *_hParent, bool Show)
@ -187,7 +178,7 @@ void DllAbout(HWND _hParent)
//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
}
void DllConfig(HWND _hParent)
void DllConfig(void *_hParent)
{
// If not initialized, only init D3D so we can enumerate resolutions.
if (!s_PluginInitialized)
@ -196,21 +187,11 @@ void DllConfig(HWND _hParent)
g_Config.GameIniLoad(globals->game_ini);
UpdateActiveConfig();
#if defined(HAVE_WX) && HAVE_WX
wxWindow *frame = GetParentedWxWindow(_hParent);
m_ConfigFrame = new GFXConfigDialogDX(frame);
m_ConfigFrame = new GFXConfigDialogDX((wxWindow *)_hParent);
// Prevent user to show more than 1 config window at same time
frame->Disable();
m_ConfigFrame->CreateGUIControls();
m_ConfigFrame->ShowModal();
frame->Enable();
frame->SetFocus();
frame->SetHWND(NULL);
m_ConfigFrame->Destroy();
m_ConfigFrame = NULL;
frame->Destroy();
#endif
if (!s_PluginInitialized)
D3D::Shutdown();