Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-30 03:51:49 +00:00
parent 75bd5ed645
commit 06fb0c292a
21 changed files with 144 additions and 378 deletions

View File

@ -136,19 +136,6 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
extern HINSTANCE g_hInstance;
#endif
wxWindow* GetParentedWxWindow(HWND Parent)
{
#ifdef _WIN32
wxSetInstance((HINSTANCE)g_hInstance);
#endif
wxWindow *win = new wxWindow();
#ifdef _WIN32
win->SetHWND((WXHWND)Parent);
win->AdoptAttributesFromHWND();
#endif
return win;
}
#endif
void *DllDebugger(void *_hParent, bool Show)
@ -160,35 +147,18 @@ void *DllDebugger(void *_hParent, bool Show)
#endif
}
void DllConfig(HWND _hParent)
void DllConfig(void *_hParent)
{
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
g_Config.UpdateProjectionHack();
UpdateActiveConfig();
#if defined(HAVE_WX) && HAVE_WX
wxWindow *frame = GetParentedWxWindow(_hParent);
m_ConfigFrame = new GFXConfigDialogOGL(frame);
m_ConfigFrame = new GFXConfigDialogOGL((wxWindow *)_hParent);
// Prevent user to show more than 1 config window at same time
#ifdef _WIN32
frame->Disable();
m_ConfigFrame->CreateGUIControls();
m_ConfigFrame->ShowModal();
frame->Enable();
#else
m_ConfigFrame->CreateGUIControls();
m_ConfigFrame->ShowModal();
#endif
#ifdef _WIN32
frame->SetFocus();
frame->SetHWND(NULL);
#endif
m_ConfigFrame->Destroy();
m_ConfigFrame = NULL;
frame->Destroy();
#endif
}