diff --git a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp index 81efa3623f..cb9a0d32a0 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp @@ -1382,14 +1382,10 @@ void Renderer::SetSamplerState(int stage, int texindex) const TexMode0 &tm0 = tex.texMode0[stage]; const TexMode1 &tm1 = tex.texMode1[stage]; - unsigned int mip; - mip = (tm0.min_filter == 8) ? TEXF_NONE:d3dMipFilters[tm0.min_filter & 3]; - if ((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = TEXF_NONE; + unsigned int mip = d3dMipFilters[tm0.min_filter & 3]; if (texindex) stage += 4; - // TODO: Clarify whether these values are correct - // NOTE: since there's no "no filter" in DX11 we're using point filters in these cases if (g_ActiveConfig.bForceFiltering) { gx_state.sampdc[stage].Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp index 653e387192..1bca963bd6 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp @@ -1318,9 +1318,7 @@ void Renderer::SetSamplerState(int stage, int texindex) { min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT; mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT; - mip = (tm0.min_filter == 8) ? D3DTEXF_NONE : d3dMipFilters[tm0.min_filter & 3]; - if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) - mip = D3DTEXF_NONE; + mip = d3dMipFilters[tm0.min_filter & 3]; } if (texindex) stage += 4; @@ -1335,8 +1333,8 @@ void Renderer::SetSamplerState(int stage, int texindex) D3D::SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]); D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]); - //float SuperSampleCoeficient = (s_LastAA < 3)? s_LastAA + 1 : s_LastAA - 1;// uncoment this changes to conserve detail when incresing ssaa level - float lodbias = (tm0.lod_bias / 32.0f);// + (s_LastAA)?(log(SuperSampleCoeficient) / log(2.0f)):0; + + float lodbias = (tm0.lod_bias / 32.0f); D3D::SetSamplerState(stage, D3DSAMP_MIPMAPLODBIAS, *(DWORD*)&lodbias); D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.min_lod >> 4); } diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp index ab850d9af2..14c771b799 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp @@ -348,35 +348,24 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1) { - // TODO: not used anywhere - TexMode0 mode = newmode; - //mode1 = newmode1; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST); + (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST); - if (bHaveMipMaps) - { - // TODO: not used anywhere - if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4) - mode.min_filter += 4; // take equivalent forced linear + int filt = newmode.min_filter; + if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4) + filt += 4; // take equivalent forced linear - int filt = newmode.min_filter; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod >> 4); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod >> 4); - glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (newmode.lod_bias / 32.0f)); - } - else - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - (g_ActiveConfig.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod / 16.f); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod / 16.f); + glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, newmode.lod_bias / 32.0f); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]); if (g_Config.iMaxAnisotropy >= 1) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, - (float)(1 << g_ActiveConfig.iMaxAnisotropy)); + (float)(1 << g_ActiveConfig.iMaxAnisotropy)); } TextureCache::~TextureCache()