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Starting audio common
Going to slowly make LLE-testing and HLE use it (This commit is missing some proj files for windows) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2741 8ced0084-cf51-0410-be5f-012b33b47a6e
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Source/Core/AudioCommon/Src/SoundStream.h
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Source/Core/AudioCommon/Src/SoundStream.h
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __SOUNDSTREAM_H__
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#define __SOUNDSTREAM_H__
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#include "Common.h"
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typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
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class SoundStream
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{
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protected:
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int sampleRate;
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StreamCallback callback;
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// We set this to shut down the sound thread.
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// 0=keep playing, 1=stop playing NOW.
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volatile int threadData;
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public:
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SoundStream(int _sampleRate, StreamCallback _callback) :
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sampleRate(_sampleRate), callback(_callback), threadData(0) {}
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virtual ~SoundStream() {}
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static bool isValid() { return false; }
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virtual bool usesMixer() const { return false; }
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virtual bool Start() { return false; }
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virtual void SoundLoop() {}
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virtual void Stop() {}
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virtual void Update() {}
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virtual int GetSampleRate() const { return sampleRate; }
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};
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#endif
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