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move utils texture to sampler 8+9
rasterfont tex will aways bound to samp8. efb copy utils will be done in samp9.
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@ -86,7 +86,7 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
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entry.UniformLocations[a] = glGetUniformLocation(entry.prog_id, UniformNames[a]);
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// Bind Texture Sampler
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for (int a = 0; a < 8; ++a)
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for (int a = 0; a <= 9; ++a)
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{
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char name[8];
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snprintf(name, 8, "samp%d", a);
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