move utils texture to sampler 8+9

rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
This commit is contained in:
degasus
2013-01-19 00:39:31 +01:00
parent 6401a18143
commit 074f73c641
7 changed files with 35 additions and 27 deletions

View File

@ -97,8 +97,11 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width
int width = std::max(virtual_width >> level, 1);
int height = std::max(virtual_height >> level, 1);
std::vector<u32> data(width * height);
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(textarget, tex);
glGetTexImage(textarget, level, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
glBindTexture(textarget, 0);
TextureCache::SetStage();
const GLenum err = GL_REPORT_ERROR();
if (GL_NO_ERROR != err)
@ -254,6 +257,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
unsigned int scaled_tex_w, unsigned int scaled_tex_h)
{
TCacheEntry *const entry = new TCacheEntry;
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D, entry->texture);
GL_REPORT_ERRORD();
@ -267,6 +271,10 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
SetStage();
GL_REPORT_ERRORD();
return entry;
@ -295,8 +303,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
GL_REPORT_FBO_ERROR();
GL_REPORT_ERRORD();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_RECTANGLE, read_texture);
glViewport(0, 0, virtual_width, virtual_height);
@ -446,7 +453,7 @@ TextureCache::TextureCache()
const char *pColorMatrixProg =
"#version 130\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect samp0;\n"
"uniform sampler2DRect samp9;\n"
"uniform vec4 colmat[7];\n"
"in vec2 uv0;\n"
"out vec4 ocol0;\n"
@ -454,7 +461,7 @@ TextureCache::TextureCache()
"void main(){\n"
" vec4 Temp0, Temp1;\n"
" vec4 K0 = vec4(0.5, 0.5, 0.5, 0.5);\n"
" Temp0 = texture2DRect(samp0, uv0);\n"
" Temp0 = texture2DRect(samp9, uv0);\n"
" Temp0 = Temp0 * colmat[5];\n"
" Temp0 = Temp0 + K0;\n"
" Temp0 = floor(Temp0);\n"
@ -474,7 +481,7 @@ TextureCache::TextureCache()
const char *pDepthMatrixProg =
"#version 130\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect samp0;\n"
"uniform sampler2DRect samp9;\n"
"uniform vec4 colmat[5];\n"
"in vec2 uv0;\n"
"out vec4 ocol0;\n"
@ -483,7 +490,7 @@ TextureCache::TextureCache()
" vec4 R0, R1, R2;\n"
" vec4 K0 = vec4(255.99998474121, 0.003921568627451, 256.0, 0.0);\n"
" vec4 K1 = vec4(15.0, 0.066666666666, 0.0, 0.0);\n"
" R2 = texture2DRect(samp0, uv0);\n"
" R2 = texture2DRect(samp9, uv0);\n"
" R0.x = R2.x * K0.x;\n"
" R0.x = floor(R0).x;\n"
" R0.yzw = (R0 - R0.x).yzw;\n"
@ -555,4 +562,9 @@ void TextureCache::DisableStage(unsigned int stage)
{
}
void TextureCache::SetStage ()
{
}
}