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VideoCommon: Rework scissor handling
This increases accuracy, fixing the white rendering in Major Minor's Majestic March. However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening. If possible, this will need to be fixed later.
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@ -298,7 +298,7 @@ void VertexShaderManager::SetConstants()
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}
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dirty = true;
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BPFunctions::SetViewport();
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BPFunctions::SetScissorAndViewport();
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}
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if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty())
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