InputCommon: Add Windows.Gaming.Input to ControllerInterface.

This commit is contained in:
Jordan Woyak
2020-10-20 11:30:15 -05:00
parent a4445fa1b0
commit 076a262b9e
5 changed files with 718 additions and 0 deletions

View File

@ -16,6 +16,7 @@
#include "Common/ScopeGuard.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/WGInput/WGInput.h"
#include "InputCommon/ControllerInterface/XInput/XInput.h"
constexpr UINT WM_DOLPHIN_STOP = WM_USER;
@ -42,6 +43,7 @@ static LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARA
g_controller_interface.PlatformPopulateDevices([] {
ciface::DInput::PopulateDevices(s_hwnd);
ciface::XInput::PopulateDevices();
ciface::WGInput::PopulateDevices();
});
}
}
@ -53,6 +55,7 @@ void ciface::Win32::Init(void* hwnd)
{
s_hwnd = static_cast<HWND>(hwnd);
XInput::Init();
WGInput::Init();
std::promise<HWND> message_window_promise;
@ -147,6 +150,7 @@ void ciface::Win32::PopulateDevices(void* hwnd)
s_first_populate_devices_asked.Set();
ciface::DInput::PopulateDevices(s_hwnd);
ciface::XInput::PopulateDevices();
ciface::WGInput::PopulateDevices();
}
else
{
@ -179,4 +183,5 @@ void ciface::Win32::DeInit()
s_hwnd = nullptr;
XInput::DeInit();
WGInput::DeInit();
}