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Android/OGL: fix bounding box for OpenGL-ES
OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
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@ -99,7 +99,8 @@ int BoundingBox::Get(int index)
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{
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{
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int data = 0;
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int data = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA))
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if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA) &&
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!static_cast<Renderer*>(g_renderer.get())->IsGLES())
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{
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{
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// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
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// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
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// on nVidia drivers. This is more noticeable at higher internal resolutions.
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// on nVidia drivers. This is more noticeable at higher internal resolutions.
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